Create-a-Clan: Mega City One (Jussi Hattara)

Mega City OneMega City One
Cardtype: Clan
Disciplines: AUS CEL FOR
Camarilla.

Psi Judge AndersonPsi Judge Anderson
Cardtype: Vampire
Clan: Mega City One
Capacity: 8
Disciplines: dem AUS CEL FOR
Camarilla Prince of New York: +1 intercept.

Judge CastilloJudge Castillo
Cardtype: Vampire
Clan: Mega City One
Capacity: 5
Disciplines: aus for CEL
Camarilla: +1 bleed when bleeding a Methuselah with no ready titled vampire.

Judge DekkerJudge Dekker
Cardtype: Vampire
Clan: Mega City One
Capacity: 5
Disciplines: cel AUS FOR
Camarilla.

Judge DreddJudge Dredd
Cardtype: Vampire
Clan: Mega City One
Capacity: 9
Disciplines: aus pot CEL FOR
Camarilla Prince of Miami: Dredd may enter combat with a vampire controlled by another Methuselah as a (D) action. Blood Hunts cannot be called against Dredd.

Judge GiantJudge Giant
Cardtype: Vampire
Clan: Mega City One
Capacity: 8
Disciplines: pot AUS CEL FOR
Camarilla Prince of Tampere: Giant gets +1 strength when in combat with a Sabbat vampire.

Judge GuthrieJudge Guthrie
Cardtype: Vampire
Clan: Mega City One
Capacity: 6
Disciplines: AUS CEL FOR
Camarilla.

Judge HersheyJudge Hershey
Cardtype: Vampire
Clan: Mega City One
Capacity: 9
Disciplines: pre AUS CEL FOR
Camarilla Prince of Turku: +1 strength. +1 bleed.

Chief Justice McGruderChief Justice McGruder
Cardtype: Vampire
Clan: Mega City One
Capacity: 10
Disciplines: dom AUS CEL FOR
Camarilla Mega City One Justicar: Cards that require Fortitude cost McGruder one less blood. +1 bleed.

Judge Tutor SilverJudge Tutor Silver
Cardtype: Vampire
Clan: Mega City One
Capacity: 6
Disciplines: aus CEL FOR
Camarilla Primogen: Silver gets +1 stealth when equipping.

City Block Hunting GroundCity Block Hunting Ground
Cardtype: Master
Requires: Mega City One
Cost: 2 pool
Master: Unique Location. Hunting Ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Millions of people crowded into a few Mega Cities where roving bands of street savages created violence the justice system could not control. History of Mega Cities, Chapter II Justice

Grand Hall of JusticeGrand Hall of Justice
Cardtype: Master
Requires: Mega City One
Cost: 2 pool
Master: Unique Location.
Tap to gain 3 votes.
From the decay rose a new order. A society ruled by a new elite force... A force with the power to dispense both justice and punishment... They were the police, jury & executioner all in one. They were the judges. History of Mega Cities, Chapter II Justice